Create particles assets that can be used in both Slate and UMG. Control Material, Color, Velocity, Size, Rotation, and Position with dynamic algorithms. Activate, Deactivate, and set input Position and Velocity with Blueprints or C++. Create custom parameters to power up your graphics. Update your particles how ever your please with over 40 stackable modules.
Number of Blueprints: 0
Number of C++ Classes: +75
Network Replicated: No
Supported Development Platforms: Win32, Win64, Mac
Supported Target Build Platforms: Win32, Win64, Android, Mac, iOS