/!\ Update (Dec 2018): I fixed some bugs, made code improvements, added no-gravity and "stick to surface" modes to the car, better structured code and some minor changes. A new tutorial will soon follow.
The Hover Car System is an easy to use System to create physically based hovering vehicles of all kinds. It was build with performance and usability in mind to allow for easy implementation in your projects.
You can easily use your own meshes with this system.
Number of Blueprints: 6 Total
Meshes: 6 Static Meshes Total
Materials: 18 Total
Supported Development Platforms: (PC)
Supported Target Build Platforms: (PC, Console)
*The Unreal physics system get's to it's limits when it comes to very high actor speeds or very low framerates. In this cases you might get inaccurate results.