The set includes: five houses (all houses are different), two campsites, roads, a bridge, a waterfall.
There is furniture in all buildings. You can enter the inside of all buildings.
An open big world filled with vegetation, all vegetation simulates wind swaying, which can be adjusted in Material Instances or in "MP_Grass_wind", "MP_Tree_wind", In version 5.1-5.4 for the correct operation of the wind simulation you need to change in "MP_Grass_wind", "MP_Tree_wind" - Scalar Parameters to 0.1. With the help of splines, roadbeds and rivers are laid, there are also elements of the landscape. There are three-dimensional clouds. A simulation of a shadow from the clouds has been made, which is displayed on the landscape and does not load the system.
Link to video: https://www.youtube.com/watch?v=HKqOMbL2yD4
Features:
House with Landscape: (377 Static Mesh)
Props scaled to Epic Skeleton: Yes
Texture Size: mainly 2048 x 2048, 4096 x 4096
Collision: Yes
Vertex Count: Ranges from 10 vertices to 62000
LODs: Yes
Number of Meshes: 377 Meshes
Number of Materials and Material Instances: 193 Materials, 166 Material Instances
Number of Textures: 584
Number of Blueprint classes: 3
Supported development platforms: Windows
Windows: (Yes)
Documentation: No