Damage: The system includes examples of dealing damage to the character. You can set and use critical damage, which will be randomly applied. There is also one damage type with a debuff, namely poison damage. You can configure the number of repetitions and the amount of damage for poison. When poison damage is inflicted, an icon will appear in the character’s widget until it expires.
Visual Effects: When the character takes damage, a pain effect will be displayed on the screen, and a damage marker will appear. When the character dies, a special death effect will also be triggered. The character’s portrait will change color depending on the effect applied, providing visual feedback to the player regarding their character’s status and conditions. These visual cues enhance the gaming experience and make it more immersive.
Widget: The system includes a user-friendly widget with player statistics and a portrait display. It shows damage, healing, and poisoning effects on the character, along with textual representation of damage above the portrait. This widget provides players with a clear and informative interface, allowing them to monitor their character’s condition and status easily during gameplay
Regeneration: By default, there is a configured regeneration system for both health and stamina. It operates on the principle of the number of points restored per second. You can adjust these values to your specifications. When a player takes poison damage, regeneration is paused until the poison damage has expired. This mechanism ensures that the poison has a temporary impact on the character’s ability to regenerate.
In the system, there are two items for interaction:
Sound: The damage sound consists of various audio elements seamlessly blended together, categorized into three groups – small, medium, and large damage. For item interactions, there’s a simple pickup sound. The death sound is carefully designed to match the visual effect, creating an immersive auditory experience in alignment with the game’s events. Sound plays a crucial role in enhancing player engagement and immersion.
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Number of Blueprints: 1 - system, 1 - interface, 2 - widgets, 1 - portrait dummy, 2 - items (firstaid, energydrink). Total: 7
Network Replicated: No
Supported Development Platforms:
Sound Waves: 95
Sound Cue's: 5
Sound's produced and recorded by us, using TASCAM and MARANTZ equipment.
Documentation: https://gamedeveloper.shop/health-and-damage-system/ Scroll down for installation instructions.