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HangingForest

Dave Berg - 배경 - 2024/09/09

Auto-generated hanging vines to create detail rich custom foggy environments.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.0 - 5.4
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

Auto-generated hanging vines to create detail rich custom foggy environments.


VideoHERE

Playlist of all my assets HERE

My other assets page HERE

기술적 세부사항

Features:

  •  Blueprint that automatically generates hanging vines.
  •  Plants
  • Ground covers
  • Animated insect meshes
  •  Vine meshes for the BP
  • Branch meshes for the BP
  • Batches of leaves - meshes to cover the vine trunks in BP
  • Simple Trunk meshes for the BP
  • Day and dusk demo maps
  • Day and dusk fog FX
  • Water


Number of Unique Meshes: 37

Collision: generated in engine

Vertex Count:

  • Less than 100 on 18 meshes
  • Less than 1000 on 13 meshes
  • Less than 2300 on 6 meshes


LODs: No

Materials: 6 Material Instances: 12

Number of Textures: 16 (+12 vertex animation/normals textures)

Texture Resolutions:

5 x 1k

1 x 2k

10 x 4k


Supported Development Platforms: Windows

Additional info:

  • When dragged to a level vines automatically find x closest other vine actors and randomly create connections.
  • A group name can be set so those actors with a same group name find each others only.
  • "Visible to others" variable defines if any other vine actor can create connections
  • Lots of other variables to edit for trunks, vines, bugs, branches etc.


TIP! Once happy with a group of vine actors merging them to a static mesh will boost performance.