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Grapple Hook + Pull

Kirosho - 블루프린트 - 2021/11/28

Grapple Hook + Pull - Supports Third Person and First Person

  • 지원 플랫폼
  • 지원 엔진 버전
    4.27, 5.0 - 5.3
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

Demo: Video / Build (Windows) (1.2.1)

Tutorial: Third Person / First Person

Discord: HERE


Grapple Hook Component:

based on camera direction to move character and uses a hook origin as start position.

New feature: you can pull server replicated objectives or a player character (based on a configurable tag)


View my other published products


Update 1.2.0:

  • Added a new option to enable pull server replicated objectives (also player characters).
  • Added a new interface with some useful events to implement and extend on your own character caster.
  • Fixed some validations and minor bugs reported.
  • The directories have been organized.


Update 1.1.0:

  • Grapple Hook can work on dynamic replicated moving and rotating objectives.
  • Added customization example in the cable component (metallic style).

기술적 세부사항

Animations included (Third Person): 4

(Basic animations only to demostrate state usage, NOT for production)

  • Anim_ThrowGrappleHook
  • Anim_OnGrappleHookHit
  • Anim_GrappleHookLoop
  • Anim_PullLoop


SFX Included: 3

(Basic sound effects only to demostrate how to use it on grapple hook states)

  • GrappleHookProHit.wav
  • GrappleHookProLoop.wav
  • ThrowGrappleHookPro.wav


Features:

  • Projectile Hook and Cable Component can be customized.
  • You can move your character to objective location (normal grapple hook).
  • You can pull server replicated objectives (also player characters).
  • Easy Integration (There are video tutorials).
  • Supports Third Person and First Person.
  • Supports Multiplayer (Dedicated Server / ListenServer).
  • Fully based on Blueprints.


Number of Blueprints: 8

Network Replicated: YES (Single Player and Multiplayer)

Supported Development Platforms:

  • Tested and Developed on Windows (x64)

Documentation: HERE

Discord: HERE