Advanced tools for Character Interaction (synchronized animation and gameplay)
The Grapple Component is used to create sequences where different characters are interacting. These interactions can assume any form, for example throws, finishing moves, revive animations or other cinematic sequences. During these interactions, characters play synchronized animations and provide other player feedback. Grapple Sequences can also influence gameplay, for example by repositioning characters, changing movement capabilities or applying damage.
The Grapple Component supports multiplayer projects. It is built entirely in Blueprint and provides a high amount of customizability to users.
Useful links: Documentation - Content Examples Video/Playable - Discord
For more information, please contact support@jonvandam.com.
This toolkit is intended to add functionality to your project. It is not an asset pack containing production ready animations.
Features:
Number of Blueprints: 52
Input: n/a
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: No
Important/Additional Notes: Known issue in 4.26: editor may crash when changing an Object Class member variable make struct node. Consult the documentation for more info. Marked as fixed for 4.26.1.
Special thanks: Jim Kroovy; Mr Mannequins Tools.