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GosuTag Purchase Personalisation

GosuTag - 2020/01/13

Boost your in-game revenue with real-time personalisation

  • 지원 플랫폼
  • 지원 엔진 버전
    4.24
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Growing in-game purchases takes people, time and money. GosuTag.com Purchase Personalisation is a service designed specifically to power your in-game store real-time personalisation. SDK handles personalisation backend pain and provides items ranged by purchase probability for that specific player.


Most used personalisation scenarios


Recommended category

Show new recommended category with items relevant to that specific player

Highlighted Items

Visually highlight items relevant to that specific player

Popup screen

Show popup/loading screen with a specific item out of those relevant to that specific player


How to run

Plugin demo already contains an example for the store and processing of events. You can use it as an integration example:

  • Load your project and open Gosu Content > Demo > W_Demo to view demo store blueprint. Follow the greencomment blocks.
  • Open level Gosu Content > Maps > Demo to launch the demo.

If you could not find the files mentioned above in Unreal Editor, go for View Options and mark the Show Plugin/Engine Content checkbox.



Scales automatically up to millions of players. SDK includes demo project. Here's the documentation.

Acquire your SDK credentials here.

기술적 세부사항

Features:

  • just 8 blueprint functions to get up and running in a matter of hours
  • demo project to ease your head
  • developer authorization within plugin settings to enable your own project

Code Modules:

  •  GosuPurchases, Runtime

Number of Blueprints: 5

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms: Win/Mac

Supported Target Build Platforms: any

Documentation: http://github.com/gosuai/ue4-sdk-purchase-personalise

Example Project: included