Habitat is in a flat area with rare trees. There are few resources and food thus he is emaciated . There are bones, dried tree branches, scraps of fabric, skin flaps, stones. He is cowardly, attacks from afar. The clothes aren't all out of size and dilapidated from the time when he lived in more nourishing places, so it wrapped with patches of skin so that it does not dangle, the armor is made of animal bones.
Bow has own skeletal with animation shot. Arrow, quiver are static mesh. I watched videos on YouTube, this should be enough.
It uses EpicSkeleton. Extra bones doesn't influence other animation.
Extra bones: Eye, Tongue, Jaw, back sticks, quiver.
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Number of characters: 1
Vertex counts of characters: 59166
Number of Materials: 10
Number of Textures: 24
Texture Resolutions: (1k, 2k, 4k)
Supported Development Platforms: