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glTF Exporter

Epic Games - 4월 22, 2021

This Unreal Editor plugin allows exporting selected actors, selected assets or a full level into glTF files (https://www.khronos.org/gltf/).

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25 - 4.26
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

This Unreal Editor plugin allows exporting selected actors, selected assets or a full level into glTF files (https://www.khronos.org/gltf/).


This plugin exports glTF version 2.0, either to ‘.gltf’ (JSON) or ‘.glb’ (binary) files.

It supports export of 

  • Material (including textures as png or jpg)
  • Static Meshes and Skeletal Meshes
  • Animation Sequences
  • Level Sequences
  • Levels
  • Level Variant Set


Usage:

Alt 1: Export asset via Content Browser

  1. Right-click on a StaticMesh, SkeletalMesh, AnimSequence, Level, or Material asset in the Content Browser.
  2. Select Asset Actions -> Export...
  3. Change Save as type to .gltf (or .glb) and click Save
  4. When glTF Export Options window is shown, click Export

Alt 2: Export current level via File Menu

  1. Select any number of actors in the current level
  2. In the top menu, select File -> Export Selected...
  3. Change Save as type to .gltf (or .glb) and click Save
  4. When glTF Export Options window is shown, click Export


glTF and the glTF logo are trademarks of the Khronos Group Inc.

기술적 세부사항

Features:

  • Export of asset, actors, levels
  • Export of lights, cameras, sequences, static and skeletal meshes
  • Export scriptable through Python API

Code Modules:

  • GLTFExporter, Editor
  • GLTFExporterRuntime, Runtime
  • GLTFMaterialAnalyser, Editor
  • GLTFMaterialBaking, Editor

Number of Blueprints: 0

Number of C++ Classes: 194

Network Replicated: No

Supported Development Platforms: Win32, Win64

Supported Target Build Platforms: Win32, Win64

Documentation: in markdown files in the Docs folder of the plugin or through following links:

Important/Additional Notes:

To carry as much functionalities as possible from Unreal to the glTF format the plugin has implemented extensions some from Khronos that should be supported by most viewers and some that are custom to Epic.