GDXR UVRT Lite

GDXR - 블루프린트 - 2024/08/12

GDXR UVRT Lite provides a smooth locomotion movement method and a variety of interactable actors specificaly designed with Mobile Virtual Reality in mind.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.3 - 5.4
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.
  • 프로모션 콘텐츠
    프로모션 콘텐츠가 포함되어 있습니다.
    크리에이터가 해당 디지털 콘텐츠는 브랜드, 제품 또는 본인/타인의 비즈니스를 홍보한다고 표시했습니다.

Built entierly with blueprints and designed for mobile VR (Suitable for desktop). This template provides you with a starting point to build your own vr projects/games with ease. Although not as complex and as indepth as the GDXR UVRT project, it still provides everything you need to start building your own VR game/project.


This template is not replicated (Multiplayer is not setup).


(Im working on tutorials and documentation so they will be up soon).


Contents.

Movement

  • Ability to switch between teleport movement only and smooth locomotion with teleport movement. (Teleport is used by default).
  • Ability to switch between smooth rotation and snap rotation. (Snap Rotation Used by default).
  • Player can jump.
  • Examples of how to change movement and rotation at runtime.

Transitions

  • Load level with button press that includes VR screen fade example to fade in and out of levels.

Interactables

  • One hand pistol (Same as the default template).
  • Two handed Weapon Example
  •  Snap Grabbing and Free Grabbing Examples. (Default template).
  • Crank Wheel with UMG example for out putting value.
  • Crank Wheel That rotates back to it's original location with UMG example.
  • Slider Example With UMG example.
  • Joy Stick with actor movement example.
  • Pull lever with actor example
  • Push buttons, these change color when pressed.
  • Sliding Draw example.
  • Key Card example.

Misc

  • Player hands are set to hidden when you grab an interactable actor.

기술적 세부사항

Features: (Please include a full, comprehensive list of the features of the product)

Movement

  • Ability to switch between teleport movement only and smooth locomotion with teleport movement. (Teleport is used by default).
  • Ability to switch between smooth rotation and snap rotation. (Snap Rotation Used by default).
  • Player can jump.
  • Examples of how to change movement and rotation at runtime.

Transitions

  • Load level with button press that includes VR screen fade example to fade in and out of levels.

Interactables

  • One hand pistol (Same as the default template).
  • Two handed Weapon Example
  •  Snap Grabbing and Free Grabbing Examples. (Default template).
  • Crank Wheel with UMG example for out putting value.
  • Crank Wheel That rotates back to it's original location with UMG example.
  • Slider Example With UMG example.
  • Joy Stick with actor movement example.
  • Pull lever with actor example
  • Push buttons, these change color when pressed.
  • Sliding Draw example.
  • Key Card example.

Misc

  • Player hands are set to hidden when you grab an interactable actor.


Number of Blueprints: 25

Input: Enhanced input system with full motion controller support

Network Replicated: (No)

Supported Development Platforms: Android, windows, PSVR, OpenXR

Windows: (Yes)

OpenXR (All VR Headsets)


Documentation: https://dev.azure.com/GDXR/GDXR%20Ultimate%20VR%20Template/_wiki/wikis/GDXR-Ultimate-VR-Template.wiki/1/GDXR-Ultimate-VR-Template


Important/Additional Notes: