GameplayEffectDataTable

GY - 코드 플러그인 - 2024/08/02

You can use GameplayEffect through DataTable

  • 지원 플랫폼
  • 지원 엔진 버전
    5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Using GameplayEffect blueprints in our work can be very difficult to maintain, so with this plugin, we can use a DataTable to configure GameplayEffects. This will make it easy for us to maintain GameplayEffects.

The plugin is free and open-source on GitHub, but if you want to reward the author with a cup of coffee, you can also do it. Thank you all.

기술적 세부사항

Features:

  • You can customize GameplayEffect DataTable
  • You can customize UGameplayEffect
  • Can easily trigger GameplayEffects
  • Unified management of GameplayEffects

Code Modules:

  • GYGameplayEffectDataTable (Runtime Module)


Number of Blueprints: 0

Number of C++ Classes: 17

Network Replicated: (Yes/No) Yes

Supported Development Platforms: Windows (Other platforms should also work, we just haven't tested them officially)

Supported Target Build Platforms: Windows (Other platforms should also work, we just haven't tested them officially)

Documentation: Document

Chinese Document: Document

Blog: 谷雨Song - 知乎 (zhihu.com)

GitHub: GYGameplayEffectDataTable

Important/Additional Notes: Need C++