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Gameplay Interaction

Nazake - 코드 플러그인 - 2024/08/10
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A flexible, network-replicated interaction system framework based on the gameplay ability system.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.2 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

A flexible, network-replicated interaction system framework based on the gameplay ability system, enabling developers to create dynamic gameplay experiences with customizable features.


Note: This plugin requires the setup of gameplay ability system in your project with enhanced input handling to function properly. Check out the demo project source code for an example.


Preview: Watch Preview

Documentation: View Documentation

Support: Join Our Discord


기술적 세부사항

Features:

  • Supports instant and timed interactions by default.
  • Outline drawing around entities in the player's view.
  • Supports multiple interaction options with the ability to select options.
  • Supports playing montages, audio cues, and applying effects through interaction gameplay abilities.
  • Supports multiple interaction policies, including limited, unlimited, or specific interactors.


Code Modules:

  •  GameplayInteraction (Runtime)


Number of Blueprints: 18

Number of C++ Classes: 29

Network Replicated: Yes

Supported Development Platforms: Windows / Linux / MacOs

Supported Target Build Platforms: Windows / Linux / MacOs


Important: This plugin requires the gameplay ability system to be set up in your project with enhanced input handling. Check out the demo project source code for an example.