Game world toolset 2

fengzhu - 2월 22, 2021

Through the six components, complete walking, running, jumping, crouching, emergency stop and other sports, step IK, climbing and wall jumping. Help you quickly build the basic character movement system.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25 - 4.26
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

I always want to combine the action of the character with the input information perfectly, and produce a very smooth animation to make up for the rough and stiff feeling of many games at present. So we spent six months to develop the game toolkit system. From the beginning of mobile input, to the camera control, smooth camera movement.

Then to the role of the environment to produce a variety of scientific and effective interaction, this is my role manipulation of some of the research. It's also my interest. This system has conducted a very in-depth study on the input information, the role's judgment of obstacles, and the judgment of the environment. For example, when we face the slope, what action should we do, and the speed of our body should be slow uphill and fast downhill.

For example, when we move, every time we step on the ground, our feet will be absorbed to the footprints, so that we won't slide. There are many similar technologies. I hope you can open this project to help your development.

The tool is developed through the blue map library, the macro library, the role component library, and finally the role. The role itself does not have any variables, and everything is calculated by the role component, which can be quickly integrated into your working environment.

Finally, I hope you can enjoy the convenience brought by this project and rely on this basic project to bring better games in the future.

기술적 세부사항


  1. The forward and backward motion calculates the direction of the 8axes.
  2. The body leans with the movement
  3. Independent respiratory control
  4. Custom squat animation
  5. Seamless animation transition of first person and third person
  6. The first person rotates the viewpoint horizontally and the body swings with it.
  7. Step on the ground. The steps don't slide.
  8. bug free step IK.
  9. With the change of terrain character center of gravity
  10. Climb high walls and jump on them.
  11. can cross low wall obstacles.
  12. Automatic obstacle avoidance.
  13. doll system is a perfect combination of animation.
  14. Automatic switch of walking and running.
  15. All functions are written in the character component
  16. Add action to achieve pistol effect

Number of Blueprints:

  • 4 function library (83 functions)
  • 6 role components (89 functions)
  • 98 character actions


  • W s a D :move
  • 1 2 V :view
  • 3 :doll system
  • CTRL :crouch
  • Q :menu
  • right mouse :Aim
  • ESC :Exit
  • Left mouse :Shooting



  • Animation source: Manual keyframe adjustment
  • Sound sampling method: Independent recording
  • Network replication: no
  • Window: yes
  • Mac: no