Blueprint nodes and a Anim Class to help identify if logic is running on a Game Thread or a Worker Thread.
This plugin will provide you with the means to identify whether your logic is running single-threaded on the Game Thread, or if the work is distributed to a Worker Thread meaning it is multi-threaded.
The plugin includes Blueprint nodes, and an Anim Instance Class which systems will help identify where exactly your logic is executing.
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: No
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation: https://www.youtube.com/watch?v=_BSrMTxT4aE