FPS on Startup

Loads FPS/MS Stats with the start of the Editor

  • 지원 플랫폼
  • 지원 엔진 버전
    5.1 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Tired of turning on Frame Stats over and over again when launching your game engine? Here is a simple solution for those developers who prefer monitoring their basic Game-in-Editor performance.

Epic Marketplace restricts specifying the number of versions for the Code Plugins to 3, so here are a few more: 



Important to note! Those two are raw, not built. You have to put it in the \Plugin folder of some project you have, and build it for yourself. Then place the result in \UE_V.v\Engine\Plugins\Marketplace.

기술적 세부사항


  •  Start displaying Stat FPS of the Viewport(Ctrl+Shift+H) automatically when the editor is fully loaded.

Code Modules:

  •  FPSinViewport(Editor)

Number of Blueprints: 0

Number of C++ Classes: 1

Supported Development Platforms: Win64, Linux and Mac