Included are all the models required to create a great looking ruined temple that can be used in a game. The scene shown in the screenshots is included.
Most props use multiple materials (tested for performance) consisting of a normal map, roughness map, specular map, and color map. Some materials consist of transparency and metal maps. All models (except foliage) have collision, and all are scaled in centimeters.
The pack is not intended to be completely modular, but models are in pieces. With some imagination things can be moved around to good effect, like having crumbling walls scattered around the woods. Kitbashing can be very effective if you want to break apart the floors or boards to use for other things.
4.22 and Beyond Note: You may find that lighting is darker than expected. Raising the light intensity will fix this. Scene has baked lighting. If you want to change that just set the Sky light and Directional Light to Moveable.
I created a video to demonstrate how the pack would look with some lighting tweaks. Everything in the video was from this pack except the puddles. The music is not included. The scene from the video is not included in the pack, but would be easy to replicate (it is the scene included in the pack with a couple additions/changes). Lighting is real-time.
Texture Sizes: The majority are 2048x2048 with only a few smaller
Collision: Yes, custom when necessary, auto generated when sufficient. Around 50/50.
Lightmap UVs: Optimized on creation of asset, not auto generated
Number of Meshes: 46
Number of Materials and Material Instances: 43
Number of Textures: 102
Performance: Consistent 120 fps on mid range system at 1080p. Baked lighting and Dynamic.
Supported Development Platforms: Windows, PlayStation 4, Xbox One