An algorithm that simulates the performance of a shoal of fish according to simple rules, where each fish is a separate entity, intended to represent the vivid effects of the algorithm itself, but uses example code instead of calculations by a computer shader.
video: https://youtu.be/B0aNFjysW9Q
Open "Map_Demo" In folder "AnimatedPondFish" to Play;
use "BP_BoidManager" To Spawn Fish;
In "BP_Boid" You can Change behavioral of settings
MoreInfo in:FlyBoidSystem.doc
Code Model:
Number of Blueprints: 2
Number of C++ Classes: 2
Network Replicated:(No)
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Example Project: Included