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SHADERSOURCE - Fluid Interaction Tool

James Stone - 3월 9, 2020

Easy to use per-bone fluid propagation tool

  • 지원 플랫폼
  • 지원 엔진 버전
    4.16 - 4.26
  • 다운로드 유형
    애셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 애셋의 모음을 포함하고 있습니다.

This fluid interaction tool is an easy to use per-bone fluid propagation system for your skeletal/static/physics meshes that can be applied to any material surface.

This tool can also be called from a global function for more customization methods.


Quick-Guide with Branching River Tool:

기술적 세부사항

Check out my other products here .




  •  Per-Bone/Socket Fluid Propagation system
  • Apply to any material surface
  • Toggle for Velocity Determines Intensity
  •  Draw From Functions
  •  Material Function for easy Material implementation
  • Overview map showing capabilities
  • Detailed Tutorial Blueprints

Number of Blueprints: 3

Input: Keyboard/Mouse

  • W - Walk Forward
  • Space - Jump
  • Left Mouse - Fire Physics Object

Network Replicated: No, Runs on clients. (locations can be replicated)

Supported Development Platforms:

Windows: Yes


Important/Additional Notes: See included Tutorial Blueprints for detailed explanation of this tool.

Disclaimer: While its possible to have multiple fluid controllers within a scene its recommended to have only 1 as it can reduce FPS. It is also recommended to not go overboard with the amount of assets that can use fluid simulation.