A flight suit that lets you characters fly through the sky, hover, or power slide across the ground with multiple weapons to let you be mobile and dangerous.
This package contains a one full flight suit, type 1. This consists of an actors that handles all the core code of the flight suit itself, an example third person character that’s connected to an uses it, all the meshes needed for the flight suit itself, it’s weapons, its animations, etc… all textures and materials needed to have three types of base materials plus color masks to allow for further modification, and audio to and particle effects to make it feel and sound right as you fly around and shoot stuff with it.
The main requirement is that your character use the unreal engine "Character" class of actor, for the movement code to work right. If you have your own movement systems though the armor doesn't really care as long as you tell it what mode it's in, and what inputs/controls are being used.
Otherwise a UE4 or UE5 skeleton is recommended, as there are preview examples setup for each for faster migration, but if your skeleton is similar enough you can possibly still re-target the animations over to it. The flight suit itself doesn't care about the characters skeletons though so you can still bolt it onto anything, though you either need to add offsets to the bones you do tell it to attach the armor parts/wings/etc... to, or create sockets located roughly where they would be on a default skeleton for it to connect to.
Features:
Number of Blueprints: 15-16 total. 1-2 demo characters (2 for UE5 versions), 1 flight suit actor, 4 projectiles, and 9 weapon modules.
Input: Demo character uses mouse and keyboard, though has partial controller support for basic flying, if not full weapon swapping/toggling/customization code.
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: No
Documentation: https://docs.google.com/document/d/1Uhs7m86zw4tRwDWiamjUujxLNX_t0fXvReQuWpEWNe8/edit?usp=sharing