Female Assassin Character with unique design suitable for Fantasy and realistic medieval first and third person games.
Main features of this character is beautiness and simulated hair physics.
Youtube video preview: https://youtu.be/i4w7VkW83bE
Features: simulated hair braid tail.
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No - Only Demo animations)
Number of Animations: 7
Animation types (Root Motion/In-place):
Number of characters: 1
Vertex counts of characters:
body 40420 tris
hair 38836 tris
dagger 1200 tris
80454 tris in total
Number of Materials and Material Instances:11 Materials 2 Instances
Number of Textures: 30
Texture Resolutions: (Please list all various texture resolutions)
Hair 4k: AO, ID, Normal, Opacity
Body 2k: BaseColor, Normal, OcclusionRoughnesMetallic
Dagger 2k: BaseColor, Normal, OcclusionRoughnesMetallic
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: none
Important/Additional Notes:
Contact me: [email protected]
Additional bones:
c_ear_01_l
c_ear_01_r
c_tail_00_x
c_tail_01_x
c_tail_02_x
c_tail_03_x
c_tail_04_x
c_tail_05_x
c_tail_06_x
c_tail_07_x
c_tail_08_x
c_tail_09_x
c_tail_10_x
c_tail_11x
Black images are rendered in Marmoset Toolbag.
Hair braid physics are configured, to enable it, go to your ThirdPersonBlueprint, go to viewport, select character's mesh, in collision sub-menu choose collision preset to collision enabled (query and physics) and check pawn overlap checkbox.
Make sure hair physics bodies are set to simulated, they are by default.
If hair collides with character's collision capsule, selects capsule in viewport and change it collision preset to ignore only pawn.