Now you can access the online subsystems that Unreal Engine provides from blueprints. With over 290+ functions (100+ async) and 100+ events supported, you can create friend list UIs and party invite systems, all without touching C++!
For a full list of supported functions and events, please refer to the documentation before purchasing. This list will expand over time.
To access EOS from blueprints, you have two options:
If you're unsure or want the best support, you should use the Redpoint EOS plugin.
Example projects with different subsystems:
Supported Engine Versions
Source Code Access
If you have purchased a license to use Online Subsystem Blueprints, you may request access to the source code repository we use to develop the software by logging into the License Manager and uploading a copy of your receipt from the marketplace. You will then be able to access the source code here: https://gitlab.com/redpointgames/online-subsystem-blueprints.
Number of Blueprints: 290+ functions, 100+ events
Supported Development Platforms: All Unreal Engine 4 development platforms
Supported Target Build Platforms: All Unreal Engine 4 runtime platforms
Example Project: Website
Refund Policy: View on our website