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Event-driven Attribute System (Replicated)

CT Game - 블루프린트 - 2024/06/24

Very easy to integrate attribute system

  • 지원 플랫폼
  • 지원 엔진 버전
    5.2 - 5.4
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

Disclaimer:

  • The icons (prefixed with T_Paragon) are taken from Paragon(Epic Games Copyright) and are only used for demonstration. You may not use them for commercial purposes.
  • This product is open source on Github (MIT license, CT_Game copyright), which means you can get it on Github for free (Excludes Paragon icons)


Showcase: Youtube

Playable demo: GoogleDrive

Support: Discord

Document: Github


Note: Demo doesn't work, this is due to missing default GameplayTags, please download CT_AttributeSystem.ini and add to your project /Config/Tags/


Features:

  1. Network Replication
  2. No Project Conflicts: Integrates seamlessly with any existing project without causing conflicts.
  3. Customizable: The system contains no game logic, allowing for complete customization based on your needs.
  4. Comprehensive Demo Guides: Includes guides on integrating with the Combat System and Inventory System.
  5. Event-Driven: Reflects all value changes through events, enabling you to add your own logic in response to these changes.
  6. Easy Integration: Simply add a component to your Actor.
  7. Extensively Tested: The system has undergone thorough testing to ensure reliability and extensibility.

기술적 세부사항

This asset contains portions of content from the following assets provided by Epic (which can only be used within Unreal)


Number of Blueprints: 35

Input: (Keyboard, Mouse)

Network Replicated: (Yes)

Supported Development Platforms:

Windows: (Yes)