WanWanHa - 코드 플러그인 - 2024/04/18
평점 없음

Create MultiPlayer Session through EOS Session Epic Online System

  • 지원 플랫폼
  • 지원 엔진 버전
    5.3 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Only use the blueprint to access the Epic Online System platform, create a multiplayer online session, and use the EOS platform to log in as a third party to obtain EOS platform account information, player information, achievement system, etc. You can also create a multiplayer room, which is very convenient Publishing games to the EOS  platform has the following advantages:

1: Pure blueprint support, few interfaces, detailed description of parameters, and also supports the development of C++

2: Subsystem based on Gameinstance, the life cycle is the same as the whole game process, when to open and close the session to complete the autonomous control, not bound to a Character or Level,

Supports multi-level switching at the same time

3: Simplified demo display, but includes basic functions

4: Support LAN

기술적 세부사항


  •  Join Session
  • Start Session
  • Find Session
  • Support LAN

Code Modules:

  •  EosSession

Number of Blueprints:

Number of C++ Classes:

Network Replicated: (Yes)

Supported Development Platforms: (WIN64)

Supported Target Build Platforms: (WIN64)

Documentation: Link

Example Project: Link