Email Plugin

DownToCode - 9월 13, 2019

The "EmailPlugin" easily allows you to send emails using an email address from within your game/application.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.23 - 4.26
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Promo Video


The "Email Plugin" easily allows you to send emails using an email address from within your game/application. The plugin makes sure that any heavy code is run in the background asynchronously so that the game/application thread never gets halted. The plugin also offers an editor module which makes it easy to store various email accounts and retrieve them from inside any Blueprints at run-time. Custom text fields and Blueprint node pins keep passwords hidden and safe so that multiple people can collaborate on a project without having to reveal email's passwords.


The plugin allows to fully customise your emails by adding attachments, embedding images within the email message and specify sender name and subject.


Example Project:

기술적 세부사항

Features:

  • Send and customise emails
  • Embed image attachments or image URLs within emails
  • Supports custom SMTP server. Tested with Amazon SES.
  • Nodes with passwords text fields
  • Custom asset to manage accounts
  • Supports GMAIL, OUTLOOK and YAHOO

Code Modules:

  •  EmailPlugin (Runtime)
  •  EmailPluginEditor (Editor)

Number of Blueprints: 1

Number of C++ Classes: 16

Network Replicated: No

Supported Target Build Platforms: Windows, Android

Documentation: button in the toolbar brings up a window with the PDF documentation link and all the video tutorials links. Inside "EmailPluginContent/UMG" find UMG example of how to use the plugin.

Documentation

Discord Channel

Forum Post

Important/Additional Notes:

  • TO SEND EMAILS USING THE PLUGIN YOU MUST ENABLE ALLOW THIRD PARTY APPS IN YOU EMAIL. TUTORIAL VIDEOS INCLUDED. IF YOU ARE TESTING THE APP FROM THE LINK ABOVE USE THE BUILT IN EMAILS OPTIONS.
  • DUE TO PLUGINS LIMITATIONS IN UE4 IF YOU ARE BUILDING FOR ANDROID THE PLUGIN WILL HAVE TO BE PLACED INSIDE THE PROJECT FOLDER AND REGARDLESS OF THE TARGET PLATFORM YOUR PROJECT MUST BE A C++ PROJECT.