Eleven Voice

ElevenLabs.io API integration

  • 지원 플랫폼
  • 지원 엔진 버전
    5.0 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.
  1. Use ElevenLabs AI text-to-speech to create voice for your game characters right in Unreal Editor. Import Data Table with list of phrases from CSV or JSON (or create it in the UE) and convert it to set of SoundWave asset by two clicks. Then, re-generate assets separately to get desired intonation.
  2. Generate speech from text in runtime, just like with any other popular TTS service.

Video - YouTube

Runtime generation supports streaming in two modes: via HTTP (to provide full input text and receiva audio in chunks) and via web socket (to provide input text by chunks).

기술적 세부사항


  • access to all voices in your account from editor and blueprints
  • batch generate text-to-speech assets via data table
  • batch generate speech-to-speech assets (voice replacement) via data table
  • batch re-generate and re-generate voice in separate SoundWave assets
  • supports streamed text-to-speeh in runtime

Code Modules:

  •  ElevenVoice (Runtime)
  •  ElevenVoiceEditor (UncookedOnly) 

Number of Blueprints: 0

Number of C++ Classes: 10

Network Replicated: No

Supported Development Platforms: Windows 64, Linux

Supported Target Build Platforms: Windows 64, Linux, Android, HoloLens 2

Documentation: [PDF]

Example Project: [5.2]

Important/Additional Notes: You need ElevenLabs.io account to use this plugin. They have free subscription plan.