Editor Utility Bar provides a seamless user experience, bolstering the Editor Utility's reputation as an essential choice for game development. By harnessing the power of Editor Utilities, developers can navigate the complexities of game creation with greater speed and precision, ultimately delivering richer and more immersive experiences to players.
Why does the Editor Utility Bar only use specific docking locations for utility widgets?
We believe editor utility widgets are tools that need to be accessible at all times without compromising the use of other editor panels. The Editor Utility Bar aims to occupy as little viewport space as possible while still providing an easy and efficient user experience. EUB does not clutter or occupy any space needed for important editor panels by docking both the Quick Bar & Design Tools at specific locations inside the viewport.
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Features: (Please include a full, comprehensive list of the features of the product)
Number of Blueprints: 13
Type of Blueprints: Editor Tools
Important/Additional Notes:
Editor Utility Bar includes 2 separate utility widgets. The primary utility widget (Design Tools) is not dependent on the secondary utility widget (Quick Bar) but are compatible with each other.