Easy Multi Save is an all-in-one save and load solution that will literally save you a lot of time. It is suited for small and large projects and does not require any C++ knowledge, which makes it a perfect fit for Blueprint only and code projects alike.
Save and load Level Actors, Level and Sub-Level Blueprints, Player, Inventory, Components, Persistent Data or Settings. It also supports one-click saving of complex Blueprint structures for any Actor. All saved data is compressed for minimum file size!
EMS does all the major saving/loading operations for you, even if you only know the UE basics. The system has a simple and consistent structure, so you can jump in right away. It supports all kinds of games and apps. It can be compiled for all platforms as well. The design allows for maximum flexibility, while being fully in-line with the standards of UE: "Work smarter, not harder!"
Code Modules: Easy Multi Save(Runtime)
Number of C++ Classes: 16
Network Replicated: Supported
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Windows, Mac, Android, iOS [Other platforms require manual compilation]