Dynamic Combat System - Magic

Third Person Magic System implemented entirely in blueprints

  • 지원 플랫폼
  • 지원 엔진 버전
    4.21 - 4.27, 5.0 - 5.3
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

Third Person Magic System implemented entirely in blueprints.

  • July 2023 - DCS Update to version 3 (UE 5.2 onwards )

Contact Email: [email protected]

Preview Video

Tutorials

DCS Bundle Playable Demo

Documentation

Discord Channel


This is stand-alone module - doesn't require base Dynamic Combat System to work.

Check other DCS Modules

Features

  • Compatible with DynamicCombatSystem - Implementation VIdeo
  • Modifiable & Extendable
  • Dodge / Roll system
  • Ability system with many customizable abilities
  • Accurate trace-based hit detection system
  • AI system (templates from preview video included)
  • Equipment & Inventory systems
  • Lock-on target system
  • Stats Manager system
  • Team Relations system
  • Status Effects system
  • Input Buffering system
  • Zoom & Slow Motion systems
  • Save / Load system for equipment, inventory & stats
  • Clear and commented logic based on Actor Components

***Monthly Unreal Engine Sponsored Content product for August 2019***

Check out Grzegorz Szewczyk other products here: https://www.unrealengine.com/marketplace/en-US/profile/Grzegorz+Szewczyk

기술적 세부사항

Number of Animations: 80

  • 37 Locomotion Animations(4 Blendspaces & AimOffset)
  • 33 Additional Animations(Attack/GetHit/Roll etc.)

Number of Blueprints: 156

  • Number of Actor Components: 16
  • Number of Blueprint Interfaces: 15
  • Number of Widget Blueprints: 22
  • Number of Animation Blueprints: 4
  • Number of Behavior Tree Nodes: 13
  • Number of Anim Notifies: 12
  • Number of Item Blueprints: 50
  • Number of Ability Blueprint: 24


Input: Keyboard, Mouse, Gamepad

Network Replicated: No