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Ducks

Living Systems - 3월 19, 2020

Animals for your game environments by Living Systems. Add interactive Ducks to your game environments. Drag and drop easy. Built in obstacle and enemy avoidance. Water Interaction.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.18 - 4.26
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

Preview: (youtu.be/Y1okXbOMVjw)


These Ducks will walk to random Ground Targets taking breaks to feed. They will run then fly away from any Actor with an Enemy Tag. Once in the air they will fly to random Sky Targets (for an adjustable amount of time) after which they will return to the ground. The Ducks also come with Perching behavior and water interaction. Easy setup, just drag some Sky Targets, Perch Targets, Water Targets, and Ground Targets into your level and watch the show. You can also play as a Duck with walking and flying functionality.


Ducks v1.0 Includes:

  • (1) Rigged and Animated Duck Skeletal Mesh (Mallard Duck)
  • (30) Animations
  • (2) Animation Blueprints
  • (3) NPC Character Blueprints with 1 Parent Class (Brown, Green, and White Ducks)
  • (2) Game Modes (Play as the Enemy character and/or play as a Duck)
  • High resolution Textures (4K) and Materials
  • Physics Asset
  • LOD’s
  • Single trace obstacle avoidance while flying and Enemy avoidance while on the ground.
  • Water interaction
  • Behavior Tree and AI Controller
  • Ragdoll on hit
  • Sounds (Duck calls, Splashes, and wing flaps)

기술적 세부사항

Features:

Ducks makes use of a full AI Controller and Behavior Tree environment. The Ducks will keep track of all Enemy Actors in their Perception range. If an Enemy gets too close, the Ducks will run, then fly away. In the air, they will fly to random Sky Targets. After flying for a while, they will return to the ground, perch on a Perching Target, or fly down to a Water Target. Ducks includes Sounds and water interaction.


Rigged: Yes

Rigged to Epic Skeleton: No

Animated: Yes

Number of Animations: 30

Animation Types: In-place

Number of Characters: 1 (Duck)

Vertex Counts of Characters:

  • LOD0 (13,907)
  • LOD1 (7,126)
  • LOD2 (4,342)
  • LOD3 (668)

Number of Materials: 10

Number of Textures: 16

Texture Resolutions:

  • 13 (4096X4096)
  • 3 (1024X1024)

Supported Development Platforms:

  • Windows: Yes
  • Mac: No

Documentation: No

Important/Additional Notes: For more videos, Information, and Troubleshooting visit the Forum Thread