Animals for your game environments by Living Systems. Add interactive Ducks to your game environments. Drag and drop easy. Built in obstacle and enemy avoidance. Water Interaction.
These Ducks will walk to random Ground Targets taking breaks to feed. They will run then fly away from any Actor with an Enemy Tag. Once in the air they will fly to random Sky Targets (for an adjustable amount of time) after which they will return to the ground. The Ducks also come with Perching behavior and water interaction. Easy setup, just drag some Sky Targets, Perch Targets, Water Targets, and Ground Targets into your level and watch the show. You can also play as a Duck with walking and flying functionality.
Ducks v1.0 Includes:
Ducks makes use of a full AI Controller and Behavior Tree environment. The Ducks will keep track of all Enemy Actors in their Perception range. If an Enemy gets too close, the Ducks will run, then fly away. In the air, they will fly to random Sky Targets. After flying for a while, they will return to the ground, perch on a Perching Target, or fly down to a Water Target. Ducks includes Sounds and water interaction.
Rigged to Epic Skeleton: No
Number of Animations: 30
Animation Types: In-place
Number of Characters: 1 (Duck)
Vertex Counts of Characters:
Number of Materials: 10
Number of Textures: 16
Supported Development Platforms:
Important/Additional Notes: For more videos, Information, and Troubleshooting visit the Forum Thread