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Niagara Dissolution Examples

ArtHiteca - 11월 29, 2020

The project presents several methods for creating static meshes dissolution effects using Niagara.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25 - 4.26
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

Several methods are used to create static grid dissolution effects with Niagara.


The first method is based on redrawing materials into a texture and sending particles to the system.

The second method is based on the use of static mesh and skeletal mesh materials.

The third method uses Scene Capture 2d to restore the position and color of the particles.

Discord channel

https://discord.gg/4dQQasRpDs

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First release

https://youtu.be/sfRiLg9EyGc

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+ Reverse update

https://youtu.be/S9FHaWMNFk0

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+ Skeletal Mesh and Documentation update

https://youtu.be/pJ7XNHLoRSU

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기술적 세부사항

Type of Emitters: (CPU, GPU, etc)

Number of Unique Effects: 14

LODs: No

Number of Materials: 62

Number of Textures: 4

Number of Blueprints: 17

Number of Unique Meshes: 0

Supported Development Platforms:

Windows: Yes

Mac: No

Documentation: Youtube