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Dialogue Builder

Create your Dialogues with power of Blueprint Editor

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25 - 4.27, 5.0
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Overview / Tutorial / Documentation / Demo / DemoEditor / MultiplayerOverview / MultiplayerDemoEditor /UE5 Overview

Create your Dialogues with the power of Blueprint Editor. Find all functionality that you need for Dialogue creation in one asset. Based on common and simple developer experience  

Update v1.5 ready 03 June:

GamePad Support Added

Upcoming Updates

How to update the plugin if I have it?

기술적 세부사항


  • Node-based Tree Editor connected to the Blueprint Editor;
  • No need to create multiple Blueprints for Conditions or Events. Everything is inside one Blueprint;
  • Dialogue Builder is based on the Actor Component, so you can add it to any of your Actor/ Pawn/Characters;
  • The condition uses a well-known State Machine interface;
  • Dialogue Node starts to play and calls Event for your functional needs;
  • Add Comments to your Dialogue Tree;
  • Clear and easy interface;
  • Runtime update data;

Support :

Mail: gregorshin@gmail.com

Discord: Link

Code Modules:

Runtime: DialogueBuilder

Editor: DialogueBuilderEditor 

Number of C++ Classes: 3 runtime classes, 23 editor classes;

Network Replicated: Yes;

Supported Development Platforms: Windows, Linux, Mac

Supported Target Build Platforms: Windows, Linux, Android, Mac, iOS