Destruction Zone SFX

Sound Ex Machina - 5월 13, 2021
평점 없음

A huge collection library of debris and destruction sounds - perfect to design earthquakes, landslides, explosions, disaster scenarios or structural failures & collapses.

  • 지원 플랫폼
  • 지원 엔진 버전
  • 다운로드 유형
    애셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 애셋의 모음을 포함하고 있습니다.

Destruction Zone library brings 1570+ HQ audio material, centered around debris and destruction sound effects. We spent great lengths of time recording on-site, in metal scrap yards and quarry mines, construction sites, and a tank graveyard, and we had fun popping balloons, dropping firecrackers into canyons, and sending barrels rolling downhill.

In the studio, we recorded a wide range of materials, covering everything from dust and gravel drops to glass breaks and porcelain smashes and we even recreated volcanic rockslides using authentic rock pieces from Etna volcano (Italy).


The highlights of our Destruction Zone library include high car drops using cranes and clarks, car window breaks using sledgehammers, the reverberated pops of balloons and firecrackers in one of our beautiful local canyons, sounds of an old corroded metal barrel being thrown downhill and “meticulously vandalized” in order to capture larger than life rolling textures, metal impact, and loud squeaks.

In addition to those raw material-based sounds, we included a number of designed sounds of low-frequency impacts, rumble drones, and different types of ground movements and disaster scenarios, such as rockfalls, mud and lava flows, landslides, earthquakes, avalanches, building collapses, car crashes, and explosions – all you need to design the Second Coming and beyond…

기술적 세부사항


  • Material-based debris sounds of metal, glass, ceramic, gravel, dust, dirt, porcelain, plastic, cardboard, stone, boulder, marble, and volcanic rocks
  • Sweeteners: Blasts, Low-frequency Impacts, Low Rumbles
  • Pre-designed debris and natural disaster scenarios like building demolition/collapses, earthquakes, explosions with various types of debris falls, avalanches, and more.

Number of Audio Waves: 1573

Number of Audio Cues: 1573

Sample rate / bit rate: 44,100 Hz / 16bit

Do Sound FX loop: No

Minutes of audio provided: 90+

Supported Development Platforms:

Windows: Yes

Mac: Yes

Documentation: You can view the full tracklists by downloading the metadata in PDF format.