Dark Forest

Dave Berg - 배경 - 2019/04/23

Cruel dead trees and roots filled environment for any game in need of horror/suspense feel.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.19 - 4.27, 5.0 - 5.4
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

4.19-5.0 updated LOD4 billboards + added separate door frame Oct 18 2022

4.19- 4.23 updated (changed 2 texture resolutions) Dec 3rd 2019


Cruel dead trees and roots filled environment for any game in need of horror/suspense feel. Pack contains trees, plants, modular building blocks for the house and simple props for house interior.


Video HERE

Playable Demo HERE

Playlist of all my assets HERE


Check my other assets HERE

***Monthly Unreal Engine Sponsored Content product for January 2020***

Check out Dave Berg's other products here: https://www.unrealengine.com/marketplace/en-US/profile/Dave+Berg

기술적 세부사항

Cruel dead trees and roots filled environment for any game in need of horror/suspense feel. Pack contains trees, plants, modular building blocks for the house and simple props for house interior.


Total number of meshes: 34 + (update - separate door frame)

  •  12 trees
  •  6 plant versions and 1 roots
  •  1 road mesh (for landscape spline)
  •  11 house elements (Wall, wall with doorway, corner, door, roof, roof corner, roof plane, interior walls, stairs)
  •  1 chair, 1 table, 1 carpet


Number of textures: 46

Texture Sizes: 1k-4k

Number of Materials: 15 and instances: 28

Collision: automatically generated and custom +2 meshes using complex as simple


Vertex Count:

  • Trees LOD0 4k-19k
  • House walls 11k-20k
  • Plants 0.9k-1.2k + 1x 4k
  • props 1.2k-4.5k
  • Roofs etc. 24vertices - 1.1.k 

LODs:

Foliage: 4 LODs 

Other: 1 LOD


Supported Development Platforms: Tested on win64bit


Performance Tip

  • Project settings -> Rendering-> Optimizations->Early Z-pass ->"Mask material only in early Z-Pass" can help to boost up scene rendering speed.