CyberBalls that Mimics a human. Physically dynamic balls becomes together to shape a human form.
Cyberballs, The MIMIC:
Evolutions of cyberballs continues with new humanoid form. this time Cyberballs mimics life around them. as they saw mostly humans around them, they acts as humanoid.
Asset comes with epic skeleton of UE4 and can be used as character, minion, companion, enemy or even decoration of sci fi interiors. also have big potential for robotic-puzzle games.
Whats new in v 1.5 Update:
new SKM is more bold/solid looks than old one. Some balls resized, recolated.and some of balls are removed.
New keys in v1.5
"R" for enabling ball rotator
"G" to explode
"1" for Toggle Ball magnetism
"2" and "3" for increase or decrease magnetic power.
"Tab" for time dilation or Hold "Left ALT"
"X" for enable-disable electric
"Page up-Page down" for hue change of electric
"Q" for toggle emissions
"E" for character change between old and new ones
Asset pack contains:
backstory:
CyberBalls are small individual balls that shares (or creates) a collective AI. This upper mind is also recognizes itself as a big ball (so predictable). together, They can roll as big ball or can relax their magnetic connections and can move as individuals. But sometimes, they are forming different shapes than a big ball. like humanoid forms or animal like shapes. in all of those cases they are very useful for many things. from assassinations to espionage they can do many different tasks. Also they can be a good helpful companion or a terrible hacker-parasite for other robot.
important to know:
- previews are rendered in Unreal Engine 5.
- physics are different in UE5 because of physics engine change. please see: PhysX and Chaos Physics Systems: https://docs.unrealengine.com/5.0/en-US/unreal-engine-5-migration-guide/
Features:
Rigged: Yes
Rigged to Epic skeleton: Yes (with additional bones)
Animated: No (there is demo animations of mannequin)
Number of characters: 2
Vertex counts of characters: 30.604 vertices.
Number of Materials and Material Instances: 1 advanced material and 4 instance
Number of Textures: 4 texture per skin. (16 in total)
Texture Resolutions: 2k
tested in: Windows 11
Important/Additional Notes:
- physics are different in UE5 because of physics engine change. please see: PhysX and Chaos Physics Systems: https://docs.unrealengine.com/5.0/en-US/unreal-engine-5-migration-guide/