V2.2 Interactable Door Multiplayer ready and Highly customizable

Sneaky Kitty Gaming - 10월 18, 2020

Multiplayer ready doors that have a large amount of options to suit the needs in your game on a budget!

  • 지원 플랫폼
  • 지원 엔진 버전
    4.24 - 4.26
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

V2.0 Update: https://www.youtube.com/watch?v=YEOwwdbcC9I&ab_channel=SneakyKittyGaming

Multiplayer ready doors that are built to be easily and highly customizable and accessed via blueprint for an affordable price. This plugin comes with a custom door along with its animations and sounds to play for opening, closing, locking, and unlocking. The goal behind these doors is to have them be easily setup in nearly every possible way to cover whatever need you have for your doors while being both performance and network efficient. If you have a skeletal mesh with no animations, no problem just drive your doors via code (handled by default for you). If you want to use a static mesh for your doors, no problem just drive them by code (handled by default for you). Currently this is the first release with most major features implemented, however I do plan to add more based on your suggestions/wishes!

기술적 세부사항


  •  Multiplayer Ready
  • Control doors via a switch
  • Rotating Doors
  • Sliding Doors
  •  Lock/Unlock door
  • Set door to start locked
  • Control door rotation via code OR animation
  • Control door via physics, such as running into the door
  • Set door to open away from the player or rotate clockwise/counterclockwise
  • Control door sliding via code OR animation
  • Adjust door rotation speed, angle, sliding speed, and type (linear or non linear (start fast end slowly)) when driven by code
  • Events setup to be triggered in blueprint (Names listed below)
  • DoorFinishedRotating (fully open/closed), DoorStateChanged (opened/closed), DoorLockStateChanged (locked/unlocked). Each event returns an Enum, for the door state the Enum values are (OpenedClockwise, OpenedCounterClockwise, ClosedClockwise, ClosedCounterClockwise), for the door lock state the Enum values are (Unlocked, Locked), DoorFinishedSliding, DoorSlidingStateChanged
  • Example characters using the door, one written in C++ and one written in Blueprint
  • Network Efficient, Only 1 light replicated variable to control the doors rotation/sliding, and 1 to control the lock state.


  • Custom Door Meshes and Textures
  • Custom Door Animations
  • Custom Door Sounds (Lock sounds included)

Code Modules:

  •  InteractableDoor, Runtime

Number of Blueprints: 8

Number of C++ Classes: 8

Network Replicated: Yes

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://www.youtube.com/watch?v=YEOwwdbcC9I&ab_channel=SneakyKittyGaming