Cursory: Easy Hardware Cursors

Mowgl33 - 코드 플러그인 - 2020/08/21

Load and switch between hardware cursors with ease.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25 - 4.27, 5.0
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Cursory is a small plugin that allows you to load and manipulate hardware cursors at runtime with just a handful of plug-and-play Blueprint nodes.




Organize Custom Cursors with Tags

Built on top of the GameplayTags module, Cursory allows you to easily tag and categorize your cursors for more intuitive logic scripting.

Switch Between Standard and Custom Cursors Easily

Easily switch between standard and custom cursors. This allows you to define custom cursors for a more tailored gamer experience while retaining access to the standard platform cursors (textbeam, grab, etc.).

Use Temporary Cursors for Limited Scope Actions

Add temporary cursors for scoped events like hovering over an enemy, a pickup, or a widget, clicking an object, or entering a mini-game, and easily revert back to the base cursor once the event is over.

기술적 세부사항


  • Define and tag custom hardware cursors in Project Settings 
  • Automatic loading of custom hardware cursors on game start
  • Hot reloading of custom hardware cursors in Editor
  • Preserves standard hardware cursors
  • Switch between standard and custom hardware cursors in Blueprints
  • Handle temporary cursors for scoped events (hover, click, etc.)
  • Supports .ani, .cur (Windows), .tiff (MacOS), and .png (Linux) cursors

Code Modules:

  •  Cursory (Runtime) 

Number of Blueprints: 1

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms: Windows (32/64), MacOS, Linux

Supported Target Build Platforms: Windows (32/64), MacOS, Linux


Important/Additional Notes: This plugin does not contain actual hardware cursor files (such as .ani's or .cur's). Rather, it provides you the ability to use your own in an intuitive and pleasant way.