📢Notification
My asset is a modular character asset, so it is an asset that requires all mesh data to be connected to a single skeleton.
This is an asset with a folder structure that was created through a lot of feedback and rejection from reviewers to create this asset.
However, due to personal deviations from some of our marketplace reviewers, we are discontinuing production of UDK module assets.
I would like to inform you that this discontinuation is not a voluntary termination, but rather a result of some reviewers in the marketplace making it impossible to produce any more, so production is halted against my will.
I wanted to repay the people who created and purchased many assets, but I am sorry that I can no longer continue regardless of my will.
This character belongs to [PACK] Modular 007 Crow
[LowPrototype] Collection of marketplace characters
●You can change the color by replacing the prepared material.
It is not recommended to change the color of the material included in the asset. This is a material shared by all characters.
If you want to change the color value, it is recommended to create a new material, put it in the character, and change the color.
All CR character assets are designed to be collected in the "Character Rough" folder.
All CR characters are associated with the "SK_Mannequin" skeleton in the "000_Demo" folder.
A folder structure designed to link all CR character assets to one skeleton.
In order for all armor to work well, you must not change the folder name below.
“Character_Rough” “000_Demo”
All CR low characters
It is designed to be stored in the "LowPrototype" folder.
The reason is that,
To avoid repeatedly creating materials of the same color
All materials in the "AMT_Materials" folder
The process has been set up to be shared and used by all characters.
●Pose produced for promotion is not included.
●The "000_Demo" folder contains the UE5 "Mannequins" assets. However, only textures are excluded to reduce the size of the asset.
Video: Character Crow01 https://youtu.be/JPmvTJvcnqk
Video: Tutorial Parts https://youtu.be/Q6Ne7sE2bgY
Video: Tutorial Rigs https://youtu.be/PbzhvIa4oy8
Video: Tutorial Armor Weapon Collar Change https://youtu.be/vdC1bXCdw94
Features:
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (Yes) (Mannequins Basic Motion)
Number of Animations: (Mannequins Basic Motion 10)
Animation types (Root Motion): (Yes) (Mannequins Basic Motion)
Number of characters:
Vertex counts of characters: Based on 1 full body
Number of Materials and Material Instances:
Supported Development Platforms: