Competitive Shooter HUD

Piontek - 2018/12/29

A versatile collection of highly designed gameplay HUD and UI features with a focus on First Person Shooter.

$34.99로그인하여 구매
  • 지원 플랫폼
  • 지원 엔진 버전
    4.16 - 4.27
  • 다운로드 유형
    애셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 애셋의 모음을 포함하고 있습니다.

[Preview Video]

[Free Demo]

[PDF Documentation]

[Training Videos]

[Pro HUD Integration]

Competitive Shooter HUD is a gameplay HUD UI pack and consists of a wide range of effective HUD features typical for first person shooters. In addition to a number of effects such as achievements, medals, damage feedback, damage indicator, etc., it also offers the shooter typical health and armor bars, weapon bars, action bars and team kill counter, timer, a sophisticated crosshair system, intermediate points count and much more.

Each system is independent and is called and customized via custom Blueprint nodes. All Systems are accessed via a context-sensitive interface and can be accessed from almost any class.

기술적 세부사항


  •    Tutorial Message
  •    Crosshair System incl. Scopes
  •    Hit Indicators
  •    Progress Bars
  •    Hit Points
  •    Damage Indicators / Feedback
  •    Kill Messages
  •    Intermediate Points
  •    Persona Kill Count
  •    Medals
  •    Achievements
  •    Health Bar
  •    Armor Bar
  •    Weapon Bar
  •    Action Bar
  •    Team Kill Count
  •    Timer
  •    Post Process Effects
  •    17 Weapon Icons in 3 different sizes
  •    Over 100 Generic & Controller Icons in different sizes

Number of Blueprint Classes: 31

Number of Textures: 361

Number of Widgets: 93

Number of Master Materials: 16

Number of Material Instances: 18

Network replicated: No, HUD & Widget classes are completely clientside

Fonts used (Open Font License): Barlow & Barlow Condensed by Jeremy Tribby

Supported Development Platforms: Windows, Mac

Supported Target Build Platforms: Windows, Mac

Additional Content:

[Demo Video Files]


Please make sure that you have enough experience in handling Blueprints.

This asset does not replace the part of the gameplay programming

of a weapon system or similar systems used in shooter games.