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Common GAS! Gameplay Ability Framework (V2)

Gain access the power of the GameplayAbilitySystem with a robust gameplay framework to make you developement with GAS easier!

  • 지원 플랫폼
  • 지원 엔진 버전
    5.1 - 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

OVERVIEW / DISCORD / DOCUMENTATION / YOUTUBE / TRELLO/ CHANGELOG / TUTORIALS / REDDIT / FORUM

WHAT IS COMMON GAS?

Common GAS main goal is to accelerate your game implementation by providing gameplay framework with integration of GameplayAbility plugin, ModularGameplay and Game Features plugin, EnhancedInput plugin and much more!

Common GAS exposes functionality inside GAS by using Component and BlueprintFunction LIbraries so this interaction can be use for player-controlled characters and AI characters

NOTE:

V2 is currently being processed by MP so Its technically 1.2

기술적 세부사항

  • Refactor Gameplay Code
  • Initialization using GameFrameworkinitState
  • PawnAbilitySystemManager handling ASC initialization
  • PawnManager handling InputBinding and common movement
  • GAS + Enhanced Input Integration
  • Attributes Initialization using AttributeSetInitter
  • GameplayEffectContainer
  • GameplayAbilityActorInfo
  • GameData class to set and retrieve global game data
  • Integrate Lyra GameplayCueManager
  • New Libraries for handling GAS related tasks
  • Rework game feature action
  • Rework data classes (PawnDefinition,TagRelationship, etc)
  • New health component to handle health related tasks
  • Rework attribute set and added HealthSet to work in combination with HealthComponent
  • AsyncTasks for UI containing ASC delegate (Cooldown,AttributeChange,StackChange)
  • AbilityTask 'PlayMontageAndWaitForNotify'


Code Modules:

  •  CommonGAS(Runtime)
  • CommonGASEditor(Editor)


Number of Blueprints: 15

Number of C++ Classes: 84

Network Replicated: (Yes)

Supported Development Platforms: Win64

Version:

1.0 (5.1)

1.1.0.1 (5.1.1)

1.1.0.2 [5.2]

1.2 [5.2]

2.0[5.3]