The plugin adds realistic light sources for 2D clouds or volumetric clouds.
It is also usable for particle systems, where large and cheap light sources are needed (smoke/fog/etc.)
Light sources include a bunch of customizable parameters:
All parameters are accessible via Blueprints/C++ API and sequencer.
The plugin contains different light source types:
Light sources do not cast shadows for now.
Number of Blueprints: 3
Number of C++ Classes: 4
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows