A tool to easily store/share data to and from Unreal.
This tool provides an Editor Utility Widget that lets you store and retrieve any data that you would expect to copy and paste inside of Unreal Engine. This is essentially a glorified Clipboard Library. Using global/local save location options, this tool can be used as a personal library and/or to share data within a studio among unlimited users.
Video Documentation: https://youtu.be/ulxtl1rFT4Q
Discord (for feedback and troubleshooting): https://discord.gg/tVmJmPqneu
For example, one of the most common uses I have had is to quickly copy a bunch of blueprint nodes and store it in the Local Save path and come back a different day to paste that in blueprints whenever I needed them. Instead, if I have a coworker with whom I want to share this with or say some keys on a track, then I follow the same process but point it to the Global Save path, which I can choose to be a network drive location. As soon as I store it, the coworker can instantly see it in his Global library (if his global save path is set to the same) and paste the data in his own editor.
For ease of use, there are multiple filters and sorting features that can be applied as well.
FEATURES:
Intended for in-Editor use only
Supported Dev Platforms: Win64
Number of C++ functions: 31
Number of Editor Utility Widgets: 5
Includes 2 project settings under AstralForgeTools -> ClipSync
EXPOSED C++ FUNCTIONS:
CLIPSYNC:
COMMONTOOLS [distributed with all of AFC's tools]: