A few town characters that would work well as nps.
The character was developed together with my friend and colleague Ilyaz)
All of my characters, including this one, have different proportions than the standard epic skeleton.
Keep in mind that this may cause some animation difficulties, such as hands won't grip weapons accurately, additional animation fixes for my characters will be required, or something like that!
The visualization of this character was made in Unreal Engine 4.27. The result of the visualization in other versions with other settings may differ.
Has 7 sets of finished characters of different variations prepared by me. There are many individual parts from which you can build your variations.
Customizable materials will also add variety.
Facial expressions and eye movements are by target morphs.
A few of my blanks and an ARKit working set.
No additional bones.
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of characters: 7
Vertex counts of characters:
Number of Materials and Material Instances:
Material Instances: 14
Number of Textures: 49
Texture Resolutions: 1024 - 4096
Supported Development Platforms: