Blueprint code functions for virtual lighting studio in Unreal Engine (MetaHumans not included)
MetaLight Studio Code Principles is the collections of Blueprint functions on wich is based MetaLight Studio.
Here you can find Blueprint codes for managing and moving up to six lights and set their intensity, temperature, hue and saturation togheter with several Camera, Color Grading and Background properties.
/)Features:
A collection of Blueprint codes that allows you to:
The Complete Project works on Runtime and contains in-game text Tutorials for best practices.
Number of Blueprints: 1 Level Blueprint with functions and comments.
Input: Keyboard, Mouse.
Supported Development Platforms: Windows, Mac, Linux
How to import MetaHumans in MetaLight Studio - Documentation
Important/Additional Notes: You can import rigged 3D models and use SK_Mannequin editor to pose them. MetaHumans already have their rig and can be animated in Sequencer.