Cinematic Explosions pack 01

MaMiZh - 이펙트 - 2024/06/19
평점 없음

A pack of cinematic explosions with the ability to change the color variations of smoke.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.3 - 5.4
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

A variety of VDB explosions for use in cinematic scenes in the Unreal Engine. To reduce disk space, it was necessary to speed up the dissipation of smoke. The simulation duration is limited to 100 frames. In the future, if there are requests, I can increase the simulation duration in the next packs.

In order to emphasize your artistic taste and make a certain emphasis on the smoke, you can use the entire set of color palettes and the ability to flexibly shift the ranges of color exposure to smoke.

기술적 세부사항

Demo video


  • Number of unique VDB simulations: 10: 7 on the ground, 3 in the air;
  • VDB fields in the simulation: density, temperature, colorfloat;
  • The almost limitless variety of smoke colors is achieved by using the colorfloat additional field;
  • The min/max number of frames of the explosion VDB: 70/100.

Number of Unique Effects

Number of Materials: 11

Supported Development Platforms

Windows: Yes

Important/Additional Notes

1) Import the explosion VDB file to the folder of the same name in your UE project.

2) When importing VDB into a scene, the following field allocation order is recommended:

Attribute A:

R - density

G - colorfloat

Attribute B:

R - temperature.

It's okay if you got something mixed up or wanted to do it your own way. You can always make your own changes in the material settings.

3) Create a heterogeneous volume and assign the necessary ready-made material to it.

4) To play and loop explosions, enable the "Playing" and "Looping" checkboxes on the "Animation" tab.

5) To exclude volume flickering, please enable the "Issue Blocking Requests" checkbox in the "Source Volume Texture Streaming" tab.

6) If you experience any noticeable frame drops, please increase the "Mip Level" value in the "Advanced" tab to 1 or 2.

7) Before rendering, just in case, please set the "Mip Level" value back to the default (0).