Cardboard VR

UNAmedia - 1월 27, 2021

UE4 plugin to support Google Cardboard VR headsets on iOS and Android mobile platforms, integrating the new official Google Cardboard SDK.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25 - 4.26
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Unreal Engine 4 plugin to run UE4 mobile VR projects on iOS and Android devices using Google Cardboard viewers. The plugin integrates the new official Google Cardboard SDK.


NOTE: this product is not made by, or affiliated with, Google Inc in any way.


Documentation and API

Support Thread


Simply enabling the plugin is enough to start building and running your mobile VR experience on any Google Cardboard supported mobile device and viewer.


For a complete setup, more advanced options and important technical notes, please read the documentation.

기술적 세부사항

Integrated Google Cardboard SDK versions:

  1. UE4 4.26: v1.4.1
  2. UE4 4.25: v1.4.1


Features:

  • head tracking;
  • stereoscopic rendering;
  • user interaction via the viewer button;
  • native, customisable, UI overlay to allow the user to:
  • enable/disable the stereoscopic mode;
  • scan the QR code to automatically configure the parameters of its Google Cardboard viewer.
  • all the features are available from both Blueprints and C++.

 

Code Modules:

  • UNACardboardVR (Runtime)


Network Replicated: Not applies (it's a client local rendering system).

Supported Development Platforms: Windows, Mac.

Supported Target Build Platforms: iOS, Android, Windows (only for testing), Mac (only for testing).

Documentation: Link

Example project: https://github.com/UNAmedia/ue4-cardboard-demo