Buttons, Levers, Knobs - A customizable puzzles asset-pack

KristyBores - 10월 23, 2020
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A customizable Asset Pack to build interactive objects for puzzles

  • 지원 플랫폼
  • 지원 엔진 버전
    4.19 - 4.25
  • 다운로드 유형
    애셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 애셋의 모음을 포함하고 있습니다.

Meshes: Meshes are set to snap to a 1u grid with origins in prime spots for snapping and animation. There are also a handful of blueprint examples to demonstrate how to use the pack's pieces to assemble unique interactables for your puzzle game.


Materials: This pack also includes 5 full material maps, a dynamic paint-mask, and an extra set of UVs on dials for custom overlays, as well as a sample material to show a possible way to use all these, and several instances of this material to demonstrate flexibility.

기술적 세부사항

Features: (Please include a full, comprehensive list of the features of the product)

  •  Customization - Using the pack's components to assemble unique interactables is a breeze.
  •  Dynamic material maps and example material setup including dynamic wear levels
  •  Dials have a second UV channel for easy labeling

Number of Unique Meshes: 66

Lever Meshes: 6

Button Meshes: 10

Button-Mount Meshes: 12

Knobs/Dials: 11

Misc bits: 24

Collision: No

Vertex Count: 4764

Lever Average Vertex Count: 103

Button/Mount Average Vertex Count: 57a

Knobs Average Vertex Count: 96

Misc Bits Average Vertex Count: 61

LODs: (Yes/No)

Number of Materials and Material Instances: 1 Demo Material w/several Instances

Number of Textures: 72(+3 decals for dials(512x)(, +1 UV template for dials(500x))

Texture Resolutions: 2048 (Dial Decal & UV Template 512x)

Supported Development Platforms:

Windows: Yes

Mac: Yes


Important/Additional Notes: This is -not- a programming/functional-blueprint pack, these are art assets only. Materials have been tested on PC versions of the UE editor only, but should function fine within console/mobile/VR builds. The Material Maps and Meshes should work across -all- platforms, the Demo Material and instances might not work on versions that don't use the desktop shaders.