언리얼 엔진 마켓플레이스는 10월 중순에 팹으로 이전될 예정입니다. 자세히 알아보세요.

Boxing Collection

animo-mocap - 애니메이션 - 2024/06/12

A collection of boxing and boxing additional.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.27, 5.0 - 5.4
  • 다운로드 유형
    에셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 에셋의 모음을 포함하고 있습니다.

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This asset is composed of various 187high-quality motion capture animations needed for game development.

Animation Clips consist of all looping animation Mecanim compatible.

Also, all motion is humanoid based.

We have a professional motion capture team. Our database has thousands of animations.

We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!


Animations:

Boxing (67)

Boxing Additional (120)


AA_Boxing_Basic_Guard *

AA_Boxing_High_Guard *

AA_Boxing_Sit_Down_Guard *

AA_Boxing_Low_Hand_Guard *

AA_Boxing_Philly_Shell_Guard *

AA_Boxing_Philly_Shell_Defense *

AA_Boxing_Basic_Guard_To_Philly_Shell_Defense *

AA_Boxing_Jump *

AA_Boxing_Head_Movements_01 *

AA_Boxing_Head_Movements_02 *

AA_Boxing_Feint_01

AA_Boxing_Feint_02 *

AA_Boxing_Feint_03 *

AA_Boxing_Footwork_Drills_Forward *

AA_Boxing_Footwork_Drills_Backward *

AA_Boxing_Footwork_Drills_Left *

AA_Boxing_Footwork_Drills_Right *

AA_Boxing_Walk_Forward *

AA_Boxing_Walk_Backward *

AA_Boxing_Walk_Left *

AA_Boxing_Walk_Right *

AA_Boxing_Run_Forward *

AA_Boxing_Run_Backward *

AA_Boxing_Run_Left *

AA_Boxing_Run_Right *

AA_Boxing_Jab

AA_Boxing_Jab_Body

AA_Boxing_Cross

AA_Boxing_Cross_Body

AA_Boxing_Lead_Hook

AA_Boxing_Lead_Hook_Body

AA_Boxing_Rear_Hook

AA_Boxing_Rear_Hook_Body

AA_Boxing_Lead_Uppercut

AA_Boxing_Lead_Uppercut_Body

AA_Boxing_Rear_Uppercut

AA_Boxing_Rear_Uppercut_Body

AA_Boxing_Back_Fist

AA_Boxing_Hammer_fist_01

AA_Boxing_Hammer_fist_02

AA_Boxing_Stepping_Jab

AA_Boxing_Stepping_Cross

AA_Boxing_Stepping_Back

AA_Boxing_Stepping_Lead_Hook

AA_Boxing_Stepping_Rear_Hook

AA_Boxing_ComboA_Jab_cross

AA_Boxing_ComboB_Jab_cross_hook

AA_Boxing_ComboC_Jab_jab_cross

AA_Boxing_ComboD_Jab_hook_cross

AA_Boxing_ComboE_Cross_hook_cross

AA_Boxing_ComboF_Hook_cross_hook

AA_Boxing_ComboG_Jab_cross_hook_cross

AA_Boxing_ComboH_Jab_cross_jab_cross_hook_hook *

AA_Boxing_Down_Parry_L *

AA_Boxing_Down_Parry_R *

AA_Boxing_Side_Parry_L *

AA_Boxing_Side_Parry_R *

AA_Boxing_Forearm_Parry_L *

AA_Boxing_Forearm_Parry_R *

AA_Boxing_Circle_Low_Parry_L *

AA_Boxing_Circle_Low_Parry_R *

AA_Boxing_Push_Back *

AA_Boxing_Dodge_Slip_Left *

AA_Boxing_Dodge_Slip_Right *

AA_Boxing_Dodge_Pull_Back *

AA_Boxing_The_Bob_n_Weave_Left *

AA_Boxing_The_Bob_n_Weave_Right *

AA_Boxing_Basic_Guard *

AA_Boxing_Get_Hit_Type01_Head *

AA_Boxing_Get_Hit_Type02_Head *

AA_Boxing_Get_Hit_Type03_Head *

AA_Boxing_Get_Hit_Type04_Head_R *

AA_Boxing_Get_Hit_Type05_Head_R *

AA_Boxing_Get_Hit_Type06_Head_L *

AA_Boxing_Get_Hit_Type07_Head_L *

AA_Boxing_Get_Hit_Type08_Chest_R *

AA_Boxing_Get_Hit_Type09_Chest_L *

AA_Boxing_Get_Hit_Type10_Upperbody *

AA_Boxing_Get_Hit_Type11_Upperbody *

AA_Boxing_Get_Hit_Type12_Upperbody *

AA_Boxing_Get_Hit_Type13_Upperbody_R *

AA_Boxing_Get_Hit_Type14_Upperbody_R *

AA_Boxing_Get_Hit_Type15_Upperbody_L *

AA_Boxing_Get_Hit_Type16_Upperbody_L *

AA_Boxing_Stagger_Backward_Type01_Head *

AA_Boxing_Stagger_Backward_Type02_Head_R *

AA_Boxing_Stagger_Backward_Type03_Head_L *

AA_Boxing_Stagger_Backward_Type04_Upperbody *

AA_Boxing_Stagger_Backward_Type05_Upperbody_R *

AA_Boxing_Stagger_Backward_Type06_Upperbody_L *

AA_Boxing_Stagger_Backward_Type07_Head *

AA_Boxing_Stagger_Backward_Type08_Head_R *

AA_Boxing_Stagger_Backward_Type09_Head_L *

AA_Boxing_Stagger_Backward_Type10_Upperbody *

AA_Boxing_Stagger_Backward_Type11_Upperbody_R *

AA_Boxing_Stagger_Backward_Type12_Upperbody_L *

AA_Boxing_Stagger_Backward_Type13_Head *

AA_Boxing_Stagger_Backward_Type15_Upperbody_R *

AA_Boxing_Stagger_Backward_Type16_Upperbody_R *

AA_Boxing_Stagger_Backward_Type17_Upperbody_L *

AA_Boxing_Stagger_Backward_Type18_Upperbody_L *

AA_Boxing_Knock_Down_Type01_Start *

AA_Boxing_Knock_Down_Type01_Loop *

AA_Boxing_Knock_Down_Type01_Get_Up *

AA_Boxing_Knock_Down_Type02_Start *

AA_Boxing_Knock_Down_Type02_Loop *

AA_Boxing_Knock_Down_Type02_Get_Up *

AA_Boxing_Knock_Down_Type03_Start *

AA_Boxing_Knock_Down_Type03_Loop *

AA_Boxing_Knock_Down_Type03_Get_Up *

AA_Boxing_Knock_Down_Type04_Start *

AA_Boxing_Knock_Down_Type04_Loop *

AA_Boxing_Knock_Down_Type04_Get_Up *

AA_Boxing_Knock_Down_Type05_Start *

AA_Boxing_Knock_Down_Type05_Loop *

AA_Boxing_Knock_Down_Type05_Get_Up *

AA_Boxing_Knock_Down_Type06_Start *

AA_Boxing_Knock_Down_Type06_Loop *

AA_Boxing_Knock_Down_Type06_Get_Up *

AA_Boxing_Taunt_Type01 *

AA_Boxing_Taunt_Type02 *

AA_Boxing_Taunt_Type03 *

AA_Boxing_Taunt_Type04 *

AA_Boxing_Taunt_Type05 *

AA_Boxing_Taunt_Type06 *

AA_Boxing_Winning_Type01 *

AA_Boxing_Winning_Type02 *

AA_Boxing_Winning_Type03 *

AA_Boxing_Winning_Type04 *

AA_Boxing_Winning_Type05 *

AA_Boxing_Winning_Type06 *

AA_Boxing_Winning_Type07 *

AA_Boxing_Standing_Idle_Loop *

AA_Boxing_Philly_Shell_Guard *

AA_Boxing_Philly_Shell_Jab_Up *

AA_Boxing_Philly_Shell_Jab_Body *

AA_Boxing_Philly_Shell_Cross *

AA_Boxing_Philly_Shell_Cross_Body *

AA_Boxing_Philly_Shell_Rear_Uppercut_Type01 *

AA_Boxing_Philly_Shell_Rear_Uppercut_Type02 *

AA_Boxing_Philly_Shell_Rear_Uppercut_Body *

AA_Boxing_Philly_Shell_Check_Hook *

AA_Boxing_Philly_Shell_Rear_Parry *

AA_Boxing_Philly_Shell_Slip_Out *

AA_Boxing_Philly_Shell_Lay_Back *

AA_Boxing_Philly_Shell_Shoulder_Roll *

AA_Boxing_Philly_Shell_Lead_Wedge_Block *

AA_Boxing_Philly_Shell_Rear_Catch *

AA_Boxing_Philly_Shell_Bend_At_Waist *

AA_Boxing_Philly_Shell_Bend_Waist_n_Smother *

AA_Boxing_Philly_Shell_Bend_Waist_n_Smother_Turn *

AA_Boxing_Philly_Philly_Shell_Forearm_Deflect *

AA_Boxing_Philly_Shell_Rear_Elbow_Block *

AA_Boxing_Philly_Shell_Side_Step *

AA_Boxing_Philly_Shell_Step_Away *

AA_Boxing_Philly_Shell_Knock_Down_Type01_Start *

AA_Boxing_Philly_Shell_Knock_Down_Type01_Loop *

AA_Boxing_Philly_Shell_Knock_Down_Type01_Get_Up *

AA_Boxing_Philly_Shell_Knock_Down_Type02_Start *

AA_Boxing_Philly_Shell_Knock_Down_Type02_Loop *

AA_Boxing_Philly_Shell_Knock_Down_Type02_Get_Up *

AA_Boxing_Philly_Shell_Knock_Down_Type03_Start *

AA_Boxing_Philly_Shell_Knock_Down_Type03_Loop *

AA_Boxing_Philly_Shell_Knock_Down_Type03_Get_Up *

AA_Boxing_Philly_Shell_Knock_Down_Type04_Start *

AA_Boxing_Philly_Shell_Knock_Down_Type04_Loop *

AA_Boxing_Philly_Shell_Knock_Down_Type04_Get_Up *

AA_Boxing_Philly_Shell_Knock_Down_Type05_Start *

AA_Boxing_Philly_Shell_Knock_Down_Type05_Loop *

AA_Boxing_Philly_Shell_Knock_Down_Type05_Get_Up *

AA_Boxing_Philly_Shell_Knock_Down_Type06_Start *

AA_Boxing_Philly_Shell_Knock_Down_Type06_Loop *

AA_Boxing_Philly_Shell_Knock_Down_Type06_Get_Up *

AA_Boxing_Philly_Shell_Taunt_Type01 *

AA_Boxing_Philly_Shell_Taunt_Type02 *

AA_Boxing_Philly_Shell_Taunt_Type03 *

AA_Boxing_Philly_Shell_Taunt_Type04 *

AA_Boxing_Philly_Shell_Taunt_Type05 *

AA_Boxing_Philly_Shell_Taunt_Type06 *

AA_Boxing_Philly_Shell_Winning_Type01 *

AA_Boxing_Philly_Shell_Winning_Type02 *

AA_Boxing_Philly_Shell_Winning_Type03 *

AA_Boxing_Philly_Shell_Winning_Type04 *

AA_Boxing_Philly_Shell_Winning_Type05 *

AA_Boxing_Philly_Shell_Winning_Type06 *

AA_Boxing_Philly_Shell_Winning_Type07 *

AA_Boxing_Philly_Shell_Standing_Idle_Loop *


*(No Finger Animation)

기술적 세부사항

Rigged to Epic skeleton: Yes

Number of Animations: 187

Animation types: Root-Motion

Number of Characters: 1

Vertex Counts of Characters: 106462

Number of Materials and Material Instances: 6

Supported Development Platforms:

Windows: Yes

Mac: Yes