A useful book generator tool that allow users quickly generate procedurally created books with variety of options and features
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🆕 Bug fixed in 5.4.2!
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This is a standalone version of our Book Generator, which was developed for our Gothic Interior Megapack. This blueprint includes various features to make book placement extremely easy and speed up your level creation. There are two types of placements (Aligned and piled up) for different purposes. You can easily customize colors, position, rotation, alignment, and scale to generate new books. The blueprint is also scalable as you can easily add your book static meshes, new functionality, or other features and use it immediately.
Unreal Engine 5.3 Update:
You need to add "r.Nanite.AllowSplineMeshes=1" under "[/Script/Engine.RendererSettings]" In your "DefaultEngine.ini" folder to enable nanite for spline meshes.
Features---->:
Scalability
Color and Variation
Transform Settings
Collision Settings
Number of Blueprints: 7
Number of Static Meshes: 18
Number of Textures: 7
Network Replicated: No
Windows: Yes
Mac: Yes
Linux: Yes
Documentation: Link