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Blueprintable Online Beacons

This plugin exposes the Online Beacon functionality onto Blueprints, making it easier than ever to configure and build your own beacons.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25 - 4.27, 5.0 - 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Online Beacons are Client/Server connections for sending RPCs without joining a Game Session, being perfect for sending any kind of data between two Unreal Engine instances. Here are a few examples on how to use this System (not all of them are included as built-in plugin examples):

  • Calculating Ping between a Client and a Server.
  • Gathering useful Server information.
  • Creating Party Systems for Players.
  • Creating direct Chat Systems outside of Game Sessions (Private Messaging).
  • Server-side Server Password validation.

There’s no limit to the features that can be implemented using the Beacon System. However, Unreal's default Online Beacon system only supports C++, which means that you can not create Blueprints and solve the problem as you normally would. To see more about Beacons, see the Official Unreal Engine Documentation.

This plugin enables the user to create their own Online Beacons all directly in Blueprints, without the need of a single line of Code and .ini file edits.

기술적 세부사항


  • Easily create your own Online Beacons without a single line of code, all in Blueprints.
  • Use the Project Settings to change all Beacon settings, without the need of editing .ini files.
  • Play around with the included Examples to learn more about the functionality of Beacons.
  • Easily manage the clients connected on your Beacons and make complex functionality.

Code Modules:

  •  BlueprintableOnlineBeacons - Runtime

Number of Blueprints: 4

Number of C++ Classes: 7

Network Replicated: Yes

Supported Development Platforms: Windows 32-bit, Windows 64-bit, Mac

Supported Target Build Platforms: Windows 32-bit, Windows 64-bit, Mac

Documentation: Link

Example Project: Windows, Mac

Important/Additional Notes:

  • The Example Project, for it to work, requires two clients to be ran: one to be used as the client; another one to be used as the server. Please look at the Documentation for more details.
  • It is important to note that this plugin only officially supports Windows 32-bit, Windows 64-bit and MacOS, however, the plugin should be compatible with other platforms as it only extends Engine functionality.